What is Homestuck?
Homestuck is a webcomic written, illustrated and animated completely by Andrew Hussie. It is the fourth webcomic published on MS Paint Adventures.
The comic consists of a combination of static images, animated GIFs and instant message logs, as well as animations and games made with Flash. It has been noted for its complex plot and considerable length; over 8,000 pages and 800,000 words.
What are the God Tier aspects?
There are 12 God Tier aspects in Homestuck. Players achieve God Tier by gaining levels on their echeladder by winning against enemies, and then dying on their Quest Bed or Sacrificial Slab. Take this quiz to find out what your God Tier aspect is!
The Mind aspect seems to be related to thoughts and decisions of individuals. Terezi was able to see what decisions will be made, and the outcomes of such decisions with her Seer of Mind powers.
Heroes of the Mind aspect seem to also be able to communicate with the otherwise-undetectable “dream splinters” that dreaming players create in dream bubbles. Mind seems to be the antithesis of Heart, given that it is associated with logic and reasoning.
The Heart aspect is comparable to “Soul”, or essence of being. A Dirk “mind splinter” hosted in Jake’s subconscious states that heroes of Heart walk the path of self.
Calliope also says that this aspect may cause splintering in the Hero’s personality. This manifests in Dirk’s status as the Prince of Heart, by having simultaneously awake real and dream selves, having his auto-responder AI, a robotic version of himself, and apparently having an imaginary version of himself living within Jake’s subconscious. This may also be related to the role-playing tendencies of Nepeta, although as a passive rogue, Nepeta’s abilities may have had to do with splintering others, rather than herself, had she ever realized them.
Given that Heart is associated with emotions and intuition, it can be speculated to be the antithesis of Mind.
The Life aspect is some kind of innate “life force” of living beings, necessary and sufficient for life to exist. Life players displayed the ability to heal teammates by repairing grievous wounds and have even been shown to be capable of resurrecting themselves. The Imperial Condesce was able to extend lifespans, and it is shown that her pre-Scratch self, Meenah, is a Thief of Life. If Doom is associated with death, then it may very well be the antithesis of Life.
An alternative theory for Life is similar to the theory that Doom is associated with system rules and structure. As Doom may be associated with understanding the rules, Life may be associated with testing and subverting them. Life adapts to find a way to survive, and in the process, probes the extremes of possibility. If both theories are correct, Life would remain opposed to Doom as expected. It is likely, however, that Life is complimentary to Breath, just as Void is to Space.
Void is associated with “the essence of lacking, or nothingness” and “the obfuscation of knowledge, or its outright destruction”. It has been almost stated outright by Calliope to be the antithesis of Light, and actually was stated to be so by Aranea.
It seems to enable players to act without being seen or noticed, as evidenced by Darkleer’s apparent ability to hide a Magic Cue Ball from Doc Scratch, Equius’s similar talents during Vriska’s struggles with the omniscient ballhead, and Roxy’s occasional “dark patches” from Calliope’s viewpoint.
Void players may potentially also have the ability to become invisible in some sense, as it is seen that the B2 Draconian Dignitary becomes invisible with the “Ring of Void”. It is also interesting to note that the two known Heroes of Void have both used the Fistkind Strife Specibus. This makes sense, as the use of bare hands is essentially the lack of a weapon. It is also worth noting that the Void symbol is the inverse of the Space symbol.
As Light is associated with fortune, Hope seems to embody both its literal meaning and certain holy powers. The only hope-themed hero with awakened powers, Eridan, wields powerful attacks which seem to be based on so-called “white science”. His title of Prince of Hope denotes both destroying hope itself, as he did by destroying the matriorb, and destruction through hope, which it is possible his white science actually was, especially since they were blasts of powerful white light described as ‘holy’ and ‘sacred’ by Kanaya, as well as Terezi’s observation that the light smells “hopeful”.
Jake, the Page of Hope, has not displayed any powers associated with his class yet, but the Prospitians considered him to be providing them with literal hope, so Hope is, at least, literal if not figurative. Dirk mentioned that a Page class channeled through Hope was a formidable thing.
An alternative theory is that Hope is the power of belief.
The Blood aspect, like some others, has not yet been shown to have a literal or clear-cut meaning. Common theories include affinity, affection and unity in general, such as the word is used in “blood brothers”.
Karkat, the Knight of Blood, has a reputation among his friends for sympathy, and he is the only one of the trolls in Homestuck to never be on either side of a murder in the alpha timeline (not counting when Jack kills his dreamself).
Another possibility is Blood as interpreted to mean “genes”, as Karkat assisted both sessions’ heroes of Space in breeding the Genesis Frog, particularly where its genetic sequence was concerned.
The Rage aspect is most likely tied to the emotion of anger. Gamzee, the Bard of Rage, was able to enter a berserker mode, presumably by channeling his anger. This mode greatly increased his strength and allowed him to do massive damage to the Black King during the trolls’ fight with him.
Also, as he entered this rage, he was surrounded by a purple lightning effect and turned red in his sobriety, though the exact ramifications are not known (though “thunderbolts and lightning” make sense as being associated with Rage if used as a reference to the Norse god Thor, and Mars, the Roman god of War, is associated with “The Red Planet”). Gamzee’s eyes were also shown to turn a darker shade of orange as compared to a normal golden troll eye color.
Doom could be related to death, an antithesis of Life. Sollux, as the Mage of Doom, was inherently aware of the impending destruction that would follow the trolls’ playing of the game and was plagued by screams of the imminently deceased. He also displayed remarkable skill at using the ~ATH programming language.
An alternative interpretation of Doom is judgment, or law. In fact, this is essentially the original definition of the word. The Doom aspect could, therefore, have some association with the rules that apply to things, such as Sburb sessions. An analogy could be Sollux’s hacking skill: he understands the constraints and mechanisms of the system.
Of note is the fact that Sollux didn’t merely distribute the Sgrub files, he firstly had to reconstruct the code from two sets of ruins, and secondly, it is stated on his introduction page that he had modified the program slightly. This fits in with the theme of an understanding of system rules and structure.
The Breath aspect seems to have some relationship to John’s power over The Breeze (such as The Windy Thing). It was never revealed whether Tavros has or could have had equivalent powers, but since he spent most of his time in the game asleep or otherwise passive, it seems unlikely that he was able to complete whatever makes those powers available.
It is possible that Breath may also have multiple facets, making the various combinations with classes more viable as the windy thing and its affects do not lend themselves to much for classes like the Seer or Thief. It may have connections to Life or living, since Tavros might have been accessing this power before attempting to revive Vriska. It could have some connection to motion, as wind, or by combining these facets, animation, the motion of living or life-like things. It may also have connections to direction, since John very seldom at a loss of what to do next.
The Light aspect is equivalent to “fortune”, and involves power over luck and fortuitous outcomes. Two heroes of Light have been able to see into Magic Cue Balls. This may also mean that Light could mean “knowledge”, in the way that it contrasts with the Void aspect, although it has been stated that Vriska’s ability is due to her vision eightfold, and Rose’s power may be related to her role as a Seer.
The third Light player, Aranea, is a Sylph, and has claimed to “heal” with Light by helping the wounded to see how to heal themselves by looking at things honestly. This further reinforces the concept of Light as knowledge.
Time is one of the basic fabrics of paradox space. It is associated with the Timetables, time travel and exploits, and timeline maintenance in general. Its counterpart is probably Space, since both are basic components of physical existence. The Hero of Time also has a feature installed in their personal world in the Incipisphere: a large structure that will obliterate the game session and reboot it by rewinding everything to long before the game starts. It is a last resort, and would (ideally) result in better starting conditions.
Heroes of Time appear to have some sort of connection with death: Dave collected dead things, Caliborn/English was regarded as the physical embodiment of death in troll culture and is later known as the “Angel of Double Death”, Aradia had an interest in archeology and was dead prior to playing Sgrub and is interested in death and guarding the afterlife, Damara appears to desire to serve English and an alternate iteration of her did serve him.
Space is the other basic fabric of paradox space. From Jade’s display of powers, it seems that Space has to do with the size of things and their speed. It is also associated with the player whose Land contains their session’s Forge. Beyond this, both players of Space have been in charge of the breeding of the Genesis Frog.
It is unclear how many of these parallels directly relate to the Space aspect. The symbol for Space is very similar to the Borjgali and is symbolic of concepts relating to the roles of heroes of Space. It also resembles a spiral galaxy. Its counterpart is probably Time, since both are basic components of physical existence.
It is also interesting to note that all of the Heroes of Space seen so far are associated with the color green.
You are a carefree, good-natured prankster, who does not like pastries or clowns, yet has a love of bad movies. You are very friendly and a bit of a derp.
You are a calm, reliable Eldritch Horrorterrors fan who enjoys knitting, wizards, and girly things. You speak with elegance and are a bit sarcastic.
You are a level-headed cool kid who likes puppets and practically worships your brother. You are ironic and very creative with your insults.
You are a silly, brave tomboy who enjoys exploration, games, cartoons, and animals. You are fun-loving and are currently a space-furry.