Harry Potter Spell Book

Chapter 1



This charm summons an object to the caster, potentially over a significant distance.


Produces a jet of water from the caster's wand.


Used to open and/or unlock doors, but doors can be bewitched so that this spell has no effect.


Clears the target's airway, if blocked.

(Anti-Cheating Spell)

Cast on parchment or quills to prevent the writer from cheating whilst writing answers.

(Anti-Disapparition Jinx)

Used to prevent Dissaparation and/or Apparation in an area for a period. Presumably can be used to prevent an enemy from entering a defended area, or used to trap an enemy in an area.

(Antonin Dolohov's Curse)

This curse causes serious internal injury, but shows no external symptoms. It is described as cast with "a slashing motion", sending out a streak of purple flames. It is not nonverbal, though Harry could not hear it because Hermione had used the silencing charm Silencio on Dolohov before.


This spell makes invisible ink appear.

Aqua Eructo

Creates a jet of clear water and an icy blue coloured light that the castor controls.

Avada Kedavra

Causes a jet of green light, and a rushing noise; the curse causes instant death to the victim.It leaves no mark of death. There is no known counter-curse or blocking spell (with the exception of the curse striking another Avada Kedavra spell mid-flight, negating both), although the caster can be interrupted, the victim can dodge the curse, hide behind solid objects (which burst into flame when hit by it), or, if the casting wizard is not sufficiently competent, the curse may be completely ineffective as described by Barty Crouch Jr.(acting as Alastor Moody) in Goblet of Fire. It is one of the three Unforgivable Curses; the use of this spell on another human being can earn the caster a life sentence in Azkaban.


Turns small objects into birds.


This charm creates a flock of birds that pour forth from the caster's wand. When coupled with Oppugno, it can be used offensively.

(Babbling Curse)

Causes person to babble whenever they try to speak.

(Banishing Charm)

Banishes the object the spell is performed on.

(Bat-Bogey Hex)

Grotesquely enlarges the target's bogeys, gives them wings, and sets them attacking the target.

(Bedazzling Hex)

It can be used to conceal a person or an object. Is also used to make invisibility cloaks.

(Bluebell Flames Charm)

Produces flames of waterproof bright blue.


Provokes small explosions.

Bombarda Maxima

Spell that's a stronger version of Bombarda. Provokes explosions capable of bringing an entire wall down.

(Bubble-Head Charm)

Puts a large bubble of air around the head of the user.

(Bubble-producing Spell)

Produces a stream of non-bursting bubbles from the tip of the wand.

(Caterwauling Charm)

Anyone entering the perimeter of a Caterwauling Charm sets off a high-pitched shriek

Carpe Retractum

Creates a retractable magical rope.

Cave Inimicum

Spell used to strengthen an enclosure from enemies.

(Cheering Charm)

Causes the person upon whom the spell was cast to become happy and contented, though heavy-handedness with the spell may cause the person to break into an uncontrollable laughing fit.


Magically locks a door, preventing it from being opened by Muggle means.

(Colour-Change Charm)

Changes an object's colour.


Causes anything that the spell meets to explode in flames.


Causes the victim to become confused, befuddled, overly forgetful and prone to follow simple orders without thinking about them.

(Conjunctivitus Curse)

A curse that causes great pain to the victim's eyes.


Inflicts unbearable pain on the recipient of the curse. The effects of the curse depend upon the desires and emotions of the character – to produce the "excruciating" pain implied by the name, one must (according to Bellatrix Lestrange) desire to cause pain purely for its own sake or for fulfillment. The extreme pain inflicted by the curse when cast so – without any apparent evidence of physical harm – makes it uniquely suited as a form of torture. This pain has included the sensations of flaming bones and a head that was split open by crude methods without sedation. One of the three Unforgivable Curses.


Can carve or dig out materials, such as stone and steel.


Removes evidence of previous spells cast by the wand, revealed by Prior Incantato.


Causes the teeth of the recipient to grow at an alarming rate.


A very powerful wind that can loosen and/or soften a variety of things; it can also be used to detach objects.


To make things sink, or go down.


Cuts or rips objects.

(Disillusionment Charm)

Causes the recipient to become invisible, or close to it.


Causes the statue of the humpbacked witch hiding the secret passage to Honeydukes, as well as other hidden passageways, to open.


Makes the object hard.


Makes the victim inflate and explode into hundreds of bubbles. Can only be used if an ally is using Aqua Eructo.


Causes objects to swell in size.


Counters Stupefy.

(Entrail-Expelling Curse)

Causes the entrails to be ejected from the body.


Used to heal relatively minor injuries. When this spell is cast, the person feels his/her injured body part go very hot and then very cold.


Used to erect something.


Makes the object vanish.


Sends victim or object high up in to the air.

Expecto Patronum

Conjures an incarnation of the caster's innermost positive feelings, such as joy, hope, or the desire to survive, known as a Patronus. A Patronus is conjured as a protector, and is a weapon rather than a predator of souls: Patronuses shield their conjurors from Dementors or Lethifolds, and can even drive them away. A Patronus "cannot feel despair, as real humans can, so Dementors can't hurt it." The conjured Patronus protects the witch or wizard that summoned it, obeys his or her commands, and fades away shortly after it is no longer required. When conjured, a Patronus appears silvery, ethereal, and semi-transparent. Improperly formed Patronuses range from momentary formless bursts of silvery mist, to poorly-defined forms that are easily defeated or quickly dissipate on their own. A full-fledged Patronus takes on a fixed animal form that is often significant to the witch or wizard casting the charm. Patronuses summoned by a particular person have been known to change, although this has only been observed in the books in cases of unrequited love, such as Tonks' and Snape's respective Patronuses. In these cases, the new Patronus takes on the form of an animal associated with the love interest. Rowling has said in online interviews that Snape was the only Death Eater to be able to produce a Patronus. According to her this is 'because a Patronus is used against things that the Death Eaters generally generate, or fight alongside. They would not need Patronuses'.According to Fantastic Beasts and Where to Find Them, the Charm is also the only known defensive spell against Lethifolds.


Produces a jet of scarlet light. This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it. If it hits, or gets close, to another spell, if powerful enough, it will deflect the spell, causing it to hit its caster. As demonstrated in Prisoner of Azkaban, simultaneous use of this spell by multiple witches or wizards on a single person can throw the wizard back with much greater force.


A spell that causes an object to explode. The force of the explosion may depend on the intent of the caster.

Ferva Verto

Transfigures animals into water goblets.


Creates a bandage and a splint.

(Fidelius Charm)

A charm involving secret information hidden within the soul of a Secret-Keeper. This information is irretrievable until the Secret-Keeper chooses to reveal it; those who have the secret revealed to them cannot reveal it to others.

(Fiendfyre Curse)

Dangerous, uncontrollable and extremely powerful fire which can take the form of beasts such as serpents, Chimaeras and dragons.

Finite Incantatem

Negates many spells or the effects of many spells.

(Flagrante Curse)

Causes any object affected to burn human skin when touched.


With this spell, the caster's wand can leave fiery marks.

(Flame-Freezing Charm)

Causes fire to become harmless to those caught in it, creating only a gentle, tickling sensation instead of burns.


Can be used to 'knock back' an opponent.

(Firestorm spell)

Conjures a ring of fire that the caster is able to control.

(Flying Charm)

Cast on broomsticks to make them fly.

(Freezing Charm)

Renders target immobile.


Causes the target to become covered in boils.


Whenever an object affected by this curse is touched, it duplicates itself into many useless copies to hide the original. To add confusion and eventually fill the surrounding area with copies, the copies also duplicate.

(Glacius Charm)

Freezing charm used to put out fires and create ice blocks.


Causes the steps on a stairway to flatten and form a ramp or slide.

(Gripping Charm)

Used to help someone grip something with more effectiveness. This charm is placed upon Quaffles to help Chasers carry the Quaffle whilst simultaneously holding their brooms.

(Growth Charm)

Causes target to become larger.

(Hair Loss Curse)

Causes one to lose one's hair.

(Hair-Thickening Charm)

Thickens one's hair.

Homenum Revelio

Reveals humans near the caster.

(Homorphus Charm)

Causes an Animagus or transfigured object to assume its normal shape.

(Horton-Keitch Braking Charm)

This spell was first used on the Comet 140 to prevent players from overshooting the goal posts and from flying off-sides.

(Hot-Air Charm)

Causes wand to emit hot air.

(Hover Charm)

An object is levitated off the ground and moved according to the caster.

(Hurling Hex)

Causes brooms to vibrate violently in the air and try to buck their rider off.

(Immobulus Charm)

Renders target immobile.


This powerful spell is capable of tripping, freezing, binding, knocking back and generally impeding the target's progress towards the caster. The extent to which the spell's specific action can be controlled by the caster is not made clear. If this spell does bind, it does eventually wear off.


Causes the victim of the curse to obey the spoken/unspoken commands of the caster. The experience of being controlled by this curse is described as a complete, wonderful release from any sense of responsibility or worry over one's actions, at the price of one's free will. Resisting the effect of the curse is possible, however, and several individuals have been able to successfully overcome it, including Harry and both of the Crouches, who learn to resist the curse after being subjected to its effects for an extended period. Harry describes the feeling of being the caster as controlling a marionette through a wand (although Harry's particular experience is suspect due to his lack of commitment to casting Unforgivable Curses). One of the three Unforgivible Curses.

(Imperturbable Charm)

Makes objects such as doors impenetrable (by everything, including sounds and objects).


This spell makes something repel (literally, become impervious to) substances and outside forces, including water.

(Inanimatus Conjurus Spell)

Incantation unknown. Brings inanimated objects to life.


Ties someone or something up with ropes.


Produces fire. Flames burst out flying.

(Intruder Charm)

Detects intruders and sounds an alarm.

(Jelly-Brain Jinx)

Presumably affects the target's mental processes.

(Jelly-Fingers Curse)

Causes the target's fingers to become almost jelly-like to make it impossible for the victim to grasp objects. If the opponent touches a wall, he/she will be stuck to it forever.

(Jelly-Legs Jinx)

A jinx that renders its victim's legs temporarily useless, leaving him/her to wobble around helplessly until the effect wears off or the counter-jinx is performed.

(Knee-Reversal Hex)

Causes the victim's knees to appear on the opposite side of his/her legs.

Lacarnum Inflamarae

Lights cloaks and other garments on fire.


Glues the victim's tongue to the roof of his/her mouth. Created by Severus Snape.


Allows the caster to delve into the mind of the victim, allowing the caster to see the memories, thoughts, and emotions of the victim.


The victim is dangled upside-down by one of his/her ankles, sometimes accompanied by a flash of white light. Its counter curse is Liberacorpus.


The counter spell to Levicorpus.


The spell is always used with the name of a target, at which the wand is pointed. The spell causes the named object to rise in the air and move around at the will of the caster.

Locomotor Mortis

Locks the legs together, preventing the victim from moving the legs in any fashion. The target can hop when affected by this curse, but walking is impossible without the countercurse


Creates a narrow beam of light that shines from the wand's tip, like a torch.

Meteolojinx Recanto

Causes weather effects caused by incantations to cease.


Lifts a tree a few inches off the ground and levitates it to where the caster points his or her wand.


Lifts a body a few inches off the ground and levitates it where the caster points his or her wand.

Morsmordre (Dark Mark)

Conjures the Dark Mark, Voldemort's mark. It is often used to mark deaths, or cause terror.


Keeps nearby people, or those to whom the wand is directed, from hearing nearby conversations.


Counter charm to the Lumos spell.


Used to hide a memory of a particular event.


Causes a blindfold to appear over the victim's eyes, obstructing his/her view of his/her surroundings.

(Oculus Reparo Charm)

Charm used to repair broken glasses.


Causes conjured objects to attack.


Makes a bouquet of flowers appear out of the caster's wand.


Packs a trunk, or perhaps any luggage.

Partis Temporus

Creates a temporary gap in a protective magical barrier.


Allows the caster to send out red sparks from their wand.

(Permanent Sticking Charm)

Makes objects permanently stay in place.

Peskipiksi Pesternomi

The one time it was uttered, it had absolutely no effect.

Petrificus Totalus

Used to temporarily bind the victim's body in a position much like that of a soldier at attention; this spell does not restrict breathing or seeing, and the victim will usually fall to the ground.

Piertotum Locomotor

Spell used to animate statues and suits of armour to do the caster's bidding.


Effect is unknown but most likely to transfigure an enemy into a fish.

(Placement Charm)

A charm which temporarily places an object upon a desired target.

Point Me

Causes the caster's wand tip to point to the north cardinal point, acting like a compass.


Turns an object into a portkey. The object glows an odd blue colour to show it has been transformed into a portkey, then goes solid again.

Prior Incantato

Causes the echo (a shadow or image) of the last spell cast by a wand to emanate from it.

(Protean Charm)

Causes copies of an object to be remotely affected by changes made to the original.


The Shield Charm causes minor to strong jinxes, curses, and hexes to rebound upon the attacker, or at least prevents them from having their full effect. It can also cause a shield to erupt from the caster's wand.

Protego Horribilis

Provides some form of protection against Dark Magic.

Protego Totalum

Provides protection of some form for an area or dwelling.


Makes a magically magnified voice return to normal.


Makes an enlarged object smaller.


Enables the caster to explode solid objects.

(Refilling Charm)

Refills whatever at which the caster points with the drink originally in the container.


A charm used to force someone or something to release that which it holds or grapples by means of shooting fiery sparks out or, underwater, shooting hot bursts of water.


Brings someone out of unconsciousness.


Used to repair broken or damaged objects.

Repello Muggletum

Keeps Muggles away from wizarding places by causing them to remember important meetings they missed and to cause the Muggles in question to forget what they were doing in the first place.


The subject experiences the sensation of being tickled.


A spell used when fighting a Boggart. It forces the Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly, this will be a humorous form.

Salvio Hexia

Provides some form of protection against hexes.


Used to clean something.


Transfigures an object into a writing quill.

(Scruge Charm)

Destorys ectoplasm (remains of ghosts).


Violently wounds the target; described as being as though the subject had been "slashed by a sword".


Conjures a serpent from the spell caster’s wand.


Silences something immediately.

(Slug-Vomiting Charm)

A jet of green light strikes the victim, who then vomits slugs for an undefined period of time (greater than five hours). The sizes of the vomited slugs decrease with time.


Transfigures books into mice.


Magnifies the spell caster’s voice, functioning as a magical megaphone.

Specialis Revelio

Causes an object to show its hidden secrets or magical properties.


Also known as the Cushioning Charm. Creates an unseen softening effect on sitting and landing surfaces.

(Stealth Sensoring Spell)

Detects those under magical disguise.

(Stinging Hex, Stinging Jinx)

Produces a stinging sensation in the victim, resulting in angry red welts and occasionally the severe inflammation of the affected area.


Puts the victim in an unconscious state. Manifests as a jet of red light.

(Supersensory Charm)

Able to possess superior senses than before.

(Switching Spell)

Causes two objects to be switched for one another.


A jinx which may be placed upon a word or a name, so that whenever that word is spoken, a magical disturbance is created that alerts the caster of the Taboo to the location of the speaker. Any protective enchantments in effect around the speaker are broken when the Tabooed word is spoken aloud.


Makes victim's legs dance uncontrollably, so the victim cannot control his or her movements.


Siphons material from a surface, (e.g., blood, ink, dust, etc.)

(Tongue-Tying Curse)

A curse that prevents certain information from being revealed by the individual upon whom the spell is placed. The curse manifests itself by causing the tongue to temporarily curl backwards upon itself.

(Transmogrifian Torture)

Gilderoy Lockheart suggested that it was this curse that "killed" Mrs Norris after she was really found petrified on a torch bracket in Chamber Of Secrets.

(Trip Jinx)

Causes the victim of the jinx to trip and fall.

(Unbreakable Vow)

Causes a vow taken by a witch or wizard to be inviolable; if he or she should break it, the consequence is death. It manifests itself as interlinking chains of fire binding the clasped hands of the people taking the Vow; the fire shoots out as a tongue of flame from the wand of the Binder (a witness to the Vow) every time the person who takes the vow makes a promise. The flames then form into the linking chains. The spell causes death to anyone who breaks the vow.

(Undetectable Extension Charm)

Causes a container's capacity to be increased, without changing the object's external appearance.

(Unbreakable Charm)

Causes an object to become unbreakable.


Turns Vampyr Mosps into worms.

Vulnera Sanentur

Used to heal injuries ranging from minor cuts to deep gashes. When repeated three times in a row, it has maximum effect.


Unsticks an object.

Appears to launch small objects through the air.

Wingardium Leviosa

Levitates objects.


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